﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BackgroundTest.BasicAbstracts
{
    // The enumerate class that stands for the command of the character
    public enum MoveType
    {
        Walk,
        Jump,
        Continue
    }

    // The enumerate class that stands for the direction of the movement
    public enum Direction
    {
        Up,
        Left,
        Down,
        Right,
        Continue
    }

    // The status of the sprite (busy processing or idle)
    public enum SpriteStatus
    {
        Idle,
        Busy
    }

    // The different kinds of Message
    public enum MessageType
    {
        Procedure,
        Map,
        BattleField
    }
}
